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hyp0xic

16
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1
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67
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A member registered Dec 18, 2017

Recent community posts

Brute forcing can be a valid solving strategy. So I guess it depends on if you want people to enjoy the game overall, however they play, or to make it harder/impossible and thus less fun to do it 'right'

The game was interesting and had promise to be a fun and well made puzzle game, but then you added a timer, and with it my interest was gone.  

No longer fun, just anxiety inducing. Please consider making the timer an optional mechanic.

Has promise, but the choice to make the background almost indistinguishable from several of the pieces makes them easy to lose, even with accessibility settings cranked up. This coupled with the lack of any sort of 'click' when pieces are in close proximity takes away from the typical fun of jigsaw puzzles, and undercuts your theme of hidden texts.

For example, I can see the text and the entire image is complete, but there are minuscule gaps between several of the pieces and it just becomes tedious to try and adjust every piece down to the pixel perfect edge. 

:)

Apparently you shouldn't try and interact with the radios when holding a coin, as you'll never be able to get it back?  It throws it on the ground and the interaction cursor just keeps showing the message from the radio, and doesn't let you pick up the coin again.

Shame as its an interesting game so far, but i'm guessing the coin will be required base on how much its talked about.

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no matter how awesome you may think your music is, please allow players to turn it down or off completely.  otherwise they'll just mute your whole game, which means you spent all that time making sound effects that won't be heard


otherwise very well done and a good short metroidvania!

no matter how awesome you may think your music is, please allow players to turn it down or off completely.  otherwise they'll just mute your whole game, which means you spent all that time making sound effects that won't be heard

no matter how awesome you may think your music is, please allow players to turn it down or off completely.  otherwise they'll just mute your whole game, which means you spent all that time making sound effects that won't be heard

fun little diversion! but what about the robot, does he ever get his friend?

seriously, i've had this going for over an hour, and the train taking me to anywhere but here is exactly what i needed

(2 edits)

Nice and Thx!

I'm really digging the new environments and its cool and relaxing to just leave on my bigscreen as some ambient noise and visuals.


One minor bug i found is that the 'quit' option in the esc/pause menu doesn't seem to work, even though it highlights as an available UI element via mouse and keyboard. The quit in the main menu however works as expected.


Also the 'disable music' option doesn't seem to persist, and required being checked each time an environment is launched, but this may be intentional.


But overall, great idea, execution, and follow-up!

needs save too. progress was wiped looking at some of the images in the comments below to see if there was a way to get past...not going back through the whole thing just to work around the bugs

kept falling through the 3rd cloud at the end, it would briefly say 'E dance', but character would never actually stop falling through.


its got potential, but needs testing and bugfixes so its not so finicky on jumping/landing


(macbook pro mojave, Firefox 83) if that matters

Very well done idea and implementation!  However on level 4, I'm assuming that it requires some placing of portals while the player is in motion, but when the view changes based on where the player is I don't see how this is feasible, at least on a trackpad.


Can you pls give some hints on how to approach this level?

cool experience, shame there is no control over the volume of the sometimes overbearing music